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DEL Time: 08:58
 
Request For: Pro Football
Request Title: Rookie talent
Description
Would like to see the incoming rookie talent higher but then slow the rate of improvement over career. Ie you're better able to predict talent rather than just guess bc right now it's mostly how they improve after first TC. I understand the intent is to simulate the unpredictability and to have busts and pleasant surprises, so overall just advocating the degree of that is reduced. Right now there's not much differentiation between rookies (save for a few obvious studs) since so much is revealed in TC. A second part of this is how it ties to player development - front load it a little more. Ideally a player should peak around their third year and stay mostly level until about 30. If I'm not mistaken seems like players in pro football sim are ramping up in their 20's, hitting their prime around 30, and then starting the decline.

Category: Enhancement
Status: In Review (last updated Apr 27 20:10:06 2020 )
Priority: Under Discussion

Admin Notes
The aging algorithms are fairly representative in DEL, and have been extensively tuned for sports where athletes do not retire early due to injuries and/or long-term beating up of the body. Additionally, NFL players who had long careers tend to peak exactly in line with DEL. So, the only way I could achieve what is being requested is to create a new class of injury that results in permanent degradation of player skills.


Submitted Apr 23 13:17:45 2020 by Coach Clipboard
Coaches In Favor of Change: Coach Clipboard, Stephen Thompson, Michael Scarn
Coaches Opposed to Change: none

Comments
Michael Scarn (May 3 21:46:30 2020 ): I think veteran aging is okay. What Id like to see is young players not regress in talent. There should be uncertainty and busts. I think they should occur because players fail to develop, not because they get worse. Maybe the overall talent of draftees could lower, but they would either improve or not develop much. It would allow us to decide between more skilled, high-floor types, and lesser-skilled, higher ceiling types.

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